Physical World Interactions
(This page is work in progress)
In this white-paper we will explore physical world interactions and beyond.
Everything around us is data. The paper and plastic in our wallets that we use for our driving license and ID cards, our credit and debit cards, our receipts, coupons, tickets and even our business cards*. And it doesn’t stop there. Everything around us is actionable. The magazines that we read, the posters that we see, the soda-cans we drink from, the objects that we pick up.
Now imagine a world where we can interact with these objects around us, using your mobile handset. All is data, that can be carried on a mobile phone.
The ability to interact with the objects around us (see Interaction Triggers in Mobile Applications), combined with the user’s mobile context, allows for new models for information and computing, centered on the individual — what I call People-Centric computing.
Let’s first explore the attributes of Information Ubiquity
- Information everywhere
- Addressable (and thus identifiable) information, or workflows for that matter
- Think physical interactions, application triggers and physical browsing. A number to call, a URL, a short-code, barcodes, radio tags
On books, magazines, posters, soda cans, billboards - For advertisement, for authentication, for control, for quick action, access to information
- Some interactions are more manual than others
- The Mobile Handset is at the center of this ubiquity phenomena
*Adapted from Mike Elgan, ComputerWorld, The RawFeed
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