Orcs & Elves

John Carmack of id Software understands what mobile software development is all about…he really does. I am going to quote to pieces from an interview of him by GameSpot titled “Carmack bitten, smitten by mobile bug“, that tells a lot about his understanding of the mobility space…

In the next quote, John is referring to the current state of the mobile/wireless handsets technology:


“It's interesting that this may be a very short-lived window because the hardware, at least, is advancing at just a breathtaking pace, much faster than it did even on the PC space when you look at this. Where upcoming phones that are going to be out by next year, looking at things that have more power than a classic Xbox sitting on a mobile platform.”

In the next quote, John is referring to the design and/or usage pattern of mobile/wireless handsets when compared to PCs:


There are different things that you would look at on a PC or console game. You can design it so the intent is to immerse someone and hold them there for a very long period of time, while the purpose of the cell phone game is something that you can do at short bits of time, where you can pick it up and play for 10 minutes or something, without having to get into something really deep. You need to be able to put it down quickly.

JC gets it… And because of that, I expect some great software coming out of his teams, well designed mobile software that takes into consideration the usage patterns, technologies and characteristics of the mobile platforms and users.

ceo

Attributions:

[Via
Hinkmond Wong's Weblog
]

[Image source: GameSpot
Mobile
]