<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Lightweight UI Toolkit (LWUIT) for Java ME</title>
	<atom:link href="http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/feed/" rel="self" type="application/rss+xml" />
	<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/</link>
	<description>Thoughts on Mobile Software, Development &#38; Technologies</description>
	<lastBuildDate>Thu, 11 Mar 2010 15:47:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ravibhushan Tayshete</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-7007</link>
		<dc:creator>Ravibhushan Tayshete</dc:creator>
		<pubDate>Tue, 22 Jul 2008 20:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-7007</guid>
		<description>Great :) This will definitely reduce the development time, cool user interface library , was thinking of reinventing  the wheel myself, LWUIT came to rescue.
Hope LWUIT compete&#039;s well against other framework and remains stable..</description>
		<content:encoded><![CDATA[<p>Great <img src='http://weblog.cenriqueortiz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This will definitely reduce the development time, cool user interface library , was thinking of reinventing  the wheel myself, LWUIT came to rescue.<br />
Hope LWUIT compete&#8217;s well against other framework and remains stable..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ITGalary</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-6903</link>
		<dc:creator>ITGalary</dc:creator>
		<pubDate>Fri, 18 Jul 2008 13:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-6903</guid>
		<description>Good one. It may help a new UI development in J2ME and would be helpfull to reduce the development time for better UI.</description>
		<content:encoded><![CDATA[<p>Good one. It may help a new UI development in J2ME and would be helpfull to reduce the development time for better UI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anders Borg</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-6451</link>
		<dc:creator>Anders Borg</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-6451</guid>
		<description>&quot;good light, skinnable and free alternative&quot;

J2ME Polish is not free, except for non-commercial use.</description>
		<content:encoded><![CDATA[<p>&#8220;good light, skinnable and free alternative&#8221;</p>
<p>J2ME Polish is not free, except for non-commercial use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tomsoft</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-6169</link>
		<dc:creator>tomsoft</dc:creator>
		<pubDate>Sat, 10 May 2008 22:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-6169</guid>
		<description>Yes, size might be an issue...
Also biggest competitor now on this area is J2mepolish too, who have a good light, skinnable and free alternative....</description>
		<content:encoded><![CDATA[<p>Yes, size might be an issue&#8230;<br />
Also biggest competitor now on this area is J2mepolish too, who have a good light, skinnable and free alternative&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shai Almog</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-6143</link>
		<dc:creator>Shai Almog</dc:creator>
		<pubDate>Fri, 09 May 2008 13:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-6143</guid>
		<description>Thanks for the great writeup!
The license will be GPLv2+Classpath Exception allowing for proprietary MIDlet development as long as you return library changes to the community.
225kb is without obfuscation, the obfuscation overhead is roughly 100kb for a very heavy application and 50kb for a lighter application.</description>
		<content:encoded><![CDATA[<p>Thanks for the great writeup!<br />
The license will be GPLv2+Classpath Exception allowing for proprietary MIDlet development as long as you return library changes to the community.<br />
225kb is without obfuscation, the obfuscation overhead is roughly 100kb for a very heavy application and 50kb for a lighter application.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nitin Pokar</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-6140</link>
		<dc:creator>Nitin Pokar</dc:creator>
		<pubDate>Fri, 09 May 2008 05:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-6140</guid>
		<description>Hi,
  Nice to see this. Somehow i feel that library size might be a bottle neck, anyway it actually depends on kind of application  you working on.
  In context to developing animation, just want to add that, if you are concerned just with application, this seems best, if you are working on Games, have a look at Motion Welder.

- Nitin</description>
		<content:encoded><![CDATA[<p>Hi,<br />
  Nice to see this. Somehow i feel that library size might be a bottle neck, anyway it actually depends on kind of application  you working on.<br />
  In context to developing animation, just want to add that, if you are concerned just with application, this seems best, if you are working on Games, have a look at Motion Welder.</p>
<p>- Nitin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nueva API para interfaces de usuario JavaME: LWUIT &#171; Bitácora de Javier Cancela</title>
		<link>http://weblog.cenriqueortiz.com/javame%2cj2me/2008/05/08/lightweight-ui-toolkit-lwuit-for-java-me/comment-page-1/#comment-6132</link>
		<dc:creator>Nueva API para interfaces de usuario JavaME: LWUIT &#171; Bitácora de Javier Cancela</dc:creator>
		<pubDate>Thu, 08 May 2008 18:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.cenriqueortiz.com/?p=970#comment-6132</guid>
		<description>[...] Vía: Lightweight UI Toolkit (LWUIT) for Java ME [...]</description>
		<content:encoded><![CDATA[<p>[...] Vía: Lightweight UI Toolkit (LWUIT) for Java ME [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
