Archive for September, 2009

Mobile 2.0 Silicon Valley 2009 – October 15-16

Friday, September 25th, 2009

Mike Rowehl and Gregory Gorman are putting together the 4th Annual Mobile 2.0 Silicon Valley on October 15-16, 2009:

Day One:

  • Business Day: Oct 15, 2009, 08:30am – 07:30pm
  • Grand Hyatt San Francisco, San Francisco, CA, USA

Day Two:

  • Developer Day: Oct 16, 2009, 8:30 – 5:30pm
  • Microsoft Conference Center, Mountain View, CA, USA

MOBILE 2.0 Silicon Valley 2009 is a two-day event on October 15th (Business Day) and October 16th (Developer Day) 2009, focusing on Mobile Applications and Services, Mobile Ecosystems, and Disruptive Mobile Innovation, as well as providing a deep dive into technology platforms from a Developer’s perspective.

Mobile 2.0 Silicon Valley is all about giving our audience the opportunity to learn, network and voice their views. Our Event does not talk at you — you are the Mobile Community and we strive to create an atmosphere that challenges your business assumptions and provides you with hands-on understanding of mobile platforms.

Also see About Mobile 2.0.

Discount for MobileMonday Members

MondayMonday members can receive a discount of $70.00 on the business day registration fee and a discount of $20.00 on the Developer Day. Please contact us at info@mobile2event.com for the discount codes.

ceo

Carnival of the Mobilists #192

Monday, September 21st, 2009

Another week, another Carnival of the Mobilists. It is my pleasure to host once again the Carnival, this time #192!

This week we have great entries on topics that include Opera Mini, Mobile Learning, App Stores, HD voice and Mobile music. So let’s begin…

Let’s start with Dennis Bournique (the WAP Review) who wrote a very informative entry on “Opera Mini 5 Tips and Tricks”. As usual Dennis provides a great review/summary and in this case it includes great tips and tricks. A good read.

Next we have WIPJam with guest Mitch Oliver, vice president of ecosystem development for Qualcomm. Here Mitch writes You’re on an app store; now what? – a good background on App Stores, current issues, scenarios and thoughts. Another good read.

Judy Break, our Carnival of the Mobilists goddess, writes a very interesting piece titled Festival may kick-off the handschooling era, where she covers how the mobile handsets and smartphones are transforming learning. I believe in this future in which the mobile handset will play a big role in learning — always on learning.

Our next entry by Mark Hooft gives us a Mobile Learning Round-Up from mobile learning “stuff” to “projects” to “news” — hmm, will textbooks be replaced by their electronic counterparts?

Tsahi Levelt-Levi writes Consumers HD Voice – Where is the Incentive? where he covers the lack of real incentives to move to HD Voice – especially in the mobile domain.

Next we have Volker Hirsh with his piece Mobile to Rescue Music Business!? about the potential impact of mobile on the music business; a well written piece.

The next entry is from a first timer to the Carnival, Dr. Kiran Mudiam, who also is as a guest blogger to my blog (About Mobility) – Kiran wrote an opinion on App Stores.

Our last entry is from Dr. Jim Taylor who wrote an interesting piece titled Psychology of Technology: The Evolution of Connectivity that covers the evolution of connectivity, including the mobile handset.


Favorite post of the week:

I have to say that I have 3 favorite posts this week: 1) Volker with his piece on mobile and music, 2) Dennis with his write-up on Opera Mini 5, and 3) Mitch with his piece on App Stores. Congrats to all!


Last is a reminder about the Mobile Application Stores Conference at CTIA 2009, organized by fellow Mobilist Ajit Jaokar, and that is happing next month (October) in San Diego.

Thanks for visiting!

Next Carnival is on September 28 at Volker’s weblog.

ceo

On App Stores (Guest Post by Kiran Mudiam)

Monday, September 21st, 2009

This week guest post is by Dr. Kiran Mudiam, a long time mobile technologist and a researcher.


Here is my take after reading all the letters sent to the FCC.

We all know that there are positives and negatives to open and closed App Stores. And not everyone is happy with both models. For example, too open, such as the Android platform, we find lots of spam and light-p0rn. On the other side, too close, we have the Apple police, which results of lots of missing apps.

I have seen Google Voice and Google Latitude on the Android platform, and I believe that they need to be similary implemented on the iPhone as well; many, including myself, would want that on their iPhones. And to make it clean, Latitude should be integrated into the current iPhone maps app just like it is done on the Android, and it also makes sense to try to get it running in the background.

I am still hopeful and waiting to see these apps on the iPhone as they fit nicely; but that will only happen as long as they play nice with Apple. If not I would argue that Google can find another app store such as Cydia to release their apps if they want stick to their guns. I already have seen the availbility of the Gooble Voice App through Cydia.


About Dr. Kiran Mudiam

Kiran

Dr. Kiran Mudiam is a long time mobile technologist and a researcher with several years of experience creating mobile software products and end-to-end mobile computing. He recently was a Mobile Architect at American Express – Technology Strategy and Innovations, driving the next generation Mobile Payments for American Express. He is currently at Trimble Outdoors working on their next generation of GPS based mobile applications.

twitter: @kiranmudiam

Mobile Application Stores Conference at CTIA 2009

Monday, September 21st, 2009

Ajit and team have been organizing The Mobile Application Stores, Strategy and Deployment conference to happen during CTIA WIRELESS I.T. and Entertainment on October 8th 2009, in San Diego. Featured speakers for the event include:

  • William Volk, CEO, PlayScreen
  • Chetan Sharma, CEO, Chetan Sharma Consulting
  • Tim Haysom, Chief Marketing Officer,OMTP
  • George Linardos Vice President, Product Management, Media, Nokia
  • Ilja Laurs Founder & CEO, GetJar.
  • Dr. Jin-Sung Choi Ph.D, Senior Vice President, Head MC Global Product Planning Team, LG Electronics Korea

And many others. App Stores is a hot topic worth understanding as it is at the center of application discovery and monetization. For more information visit Ajit’s blog

Related to this topic see my writeup: The Google App Market – An Analysis.

ceo

A word on the Skype Fiasco

Monday, September 21st, 2009

Niklas Zennstrong and Janus Friis, Skype, eBay, Joost, Index Ventures, Volpi, Joltid, investors…

There are many opinions floating around the Web, but this case is of interest to me because of the following: 1) Buy vs. License, 2) Due-diligence process, and 3) Core-IP vs. Solutions.

What a mess. A mess that could have been avoided with a proper due-diligence process by eBay. Or perhaps, proper due-diligence was done, and everyone agreed to all, but now they look back, and don’t like the decision made back in 2005, but too late.

Who owns the core-IP? That is the question…

  • Skype founders created core-technology.
  • The founders applied the core-technology to a specific solution: Skype.
  • The founders (and investors) for obvious reasons wanted to maximize their intellectual property.
  • So, they sold the solution, Skype, for lots of money, while maintaining ownership of the core-technology, which was made available via licensing.

OK, so what is wrong with that picture so far? NOTHING!

eBay (or someone in eBay) must have known they were not buying the IP. Or perhaps they failed to recognize that running/monetizing a solution like Skype is not the same as for a bidding web-site. Maybe for eBay the solution by itself was attractive-enough; Skype, the solution, had millions and millions of users, which could have been all what eBay cared about at the time. Or maybe eBay was convinced (by Joost or other) or decided by themselves that the technology area was not their core competency and that it was better to keep it with Joost; who knows…

In my opinion, the licensing IP / sell solution approach was (and will always be) a smart move.

eBay at a minimum should have acquired a “branch” of the IP, or pay a fraction of what they paid; but they didn’t. This could have been the result of incompetence or just a deliberate decision. eBay made a mistake, and now must live with it.

As long as the transaction was done legally, it is what it is.

This world is full of smart-and-not-so-smart-people. And that will never change.

ceo

Reminder: Next Carnival of the Mobilists – Submit your Entries!

Friday, September 18th, 2009

First, let me acknowledge the last 3 Carnival of the Mobilists: Carnival #189 (Peggy Anne Salz at MSearch Groove), Carnival #190 (Caroline Lewko at WIP JAM) and Carnival # 191 (Phil Barrett at BurningTheBacon.com) for hosting great editions of the Carnival, and for including my entries; I was very happy to see my entry selected at Carnival # 190 as post of the week…

So I am hosting the next Carnival, number 192, to be published next Monday September 21, 2009. So please go ahead and submit your entries by sending them (no later than Sunday) to mobilists@gmail.com.

I’m looking forward to a great edition of Carnival of the Mobilists #192 and see both seasoned and new mobility bloggers participate!

ceo

SIM Card Overview

Wednesday, September 9th, 2009

I put together a SIM Card Overview. It provides quick introduction to SIM Cards, standards, some industry numbers, Java Card, and the Smartcard Web Server, and links to Gemalto tools.

ceo

The Google App Market – An Analysis

Sunday, September 6th, 2009

I’ve written a quick analysis on the Google App Market situation… Looking forward to your feedback/opinions!


You can download this article in PDF format. Download The Google App Market – An Analysis (PDF).


The Google App Market – An Analysis

September 6, 2009 | © 2009 C. Enrique Ortiz — http://CEnriqueOrtiz.com

This article is about App Stores/Markets. It is a personal view on the Google App Market and thus it is totally unscientific. It focuses on Google App Market but it applies to all app stores. In this article “App Market” and “App Store” are used interchangeably and refer to the application catalog on the Web that allows for the discovery, payment and download of mobile applications.

There are like four ten thousand applications on the Android Market while the iPhone App Store has many, MANY times that. Everyone knows that the Google App Market is not doing as great as the iPhone App Store. Even when trying to compare oranges-to-oranges, this is, for example, the number of apps and apps-downloaded and paid-for on a given/same period of time or the same age-period of the store themselves, for some reason the iPhone has clearly done a much better job.

It is a very interesting problem. There are so many variables involved in this problem, starting with the human-factor variable, that makes this nut so hard to crack. Bring on the human-factors experts! Bring the designers and engineers. And let’s not forget the marketers! This problem is way beyond pure engineering — I’ve always said that the iPhone was created by designers and marketers and engineers, while the Android was made by engineers.

Why such big differences between both stores?

  • Are iPhone users really unique/different?
  • Are Android apps “sucky” or are Android users cheap?
  • Are the reported store/market numbers skewed?
  • Does it have to do with “critical mass”?
  • Or is it all due to user-experience — the experience finding, buying and downloading applications?

Perhaps it is all the above. But before I take a stab to the above questions, let me talk about a higher-level view to this problem. To be successful, App store/markets must be built on top of a number of foundation steps as illustrated next.

Figure 1 – Basic Ladder for App Market/Store Success

…where:

  • At the bottom of the ladder as first step is critical mass, as without critical mass there is insufficient effect to realize a long-tail effect. Handset positioning, marketing, pricing, region, all have part on critical mass adoption.
  • The next step up the ladder is user-experience, which perhaps is one of the most difficult steps to get right and is covered in more detailed later in this article.
  • The top step on our ladder is the ecosystem and quality applications as without these there is no app store/markets.

The above foundation steps are critical to the success of app stores/markets. Next let me go back to the questions above and how they relate to this Basic Ladder.

iPhone users have proven to be a unique/different bunch. They are more consumer-oriented than Android and even BlackBerry users. For some reason those users do get applications. Perhaps thanks to marketers (TV commercials | “There is an app for that”) iPhone users see applications as “things that solves specific problems”. The iPhone has critical mass, but BlackBerry has critical mass as well; the BlackBerry store should be a great tester of the theories written in this article (once they implement the two top steps of the Basic Ladder above). Yes, critical mass is one of the foundations for success. As a side-note, while the iPhone has an attractive critical mass, it is not as attractive in all countries due to cultural preferences/differences. Device manufacturers must understand and find what creates critical mass for their own products on specific regions.

Today Android apps are less sophisticated when compared to iPhone applications. On the iPhone it is expected that applications are somewhat sexy/eye-candy. This helps with application quality perception. Applications must just work well and be useful. Good quality apps is another foundation for success. In theory and over time, Android apps should become sexier as well. Should there be an approval process that enforces a minimum user-experience and eye-candy for Andorid apps? Hmm that is a tough one, and doing so go against the idea of a true open platform.

Android users are cheap; Android users don’t buy as many applications as iPhone users do! Maybe this has to do with demographics. Based on observation the majority of Android users are the techies-type who prefer free stuff and who are not willing to pay for applications that aren’t great. But the demographics for Android users will soon shift with the plethora of devices coming from emerging markets and other. (For the record, I’m an Android user)

While we always have to be careful when interpreting industry metrics, as collected numbers, by definition, are and alway be *relative* to a particular set of conditions and data set, existing metrics/numbers do show that there is not enough critical mass (a foundation for success) for Android at this moment. I expect numbers to shift in favor for Android as mentioned above. And the top reason I believe this will be the case is economics — more and more device manufacturers will introduce Android devices because using Android reduces their initial investment and maintenance costs (due to reduced Build of Materials) when introducing a new mobile handset. As you know software and especially Operating System software is a very complex piece and it is very expensive to build and maintain and it is just logical that manufactureres will take advantage of all the research and development already done by Google and that is available for “free” or “at no cost” to them.

And what about the user experience? The user experience, another foundation for success, can definitely be improved on the Android Market. The current experience is not terrible, but it is not helping maximize the transactional opportunity. Towards this goal of improving the user experience Google has been working on a new version (v1.6) of the App Market application which includes a number of improvements including screenshots and more descriptions and new categories — see Some News from Android Market (Google Android Developers Blog) including a short video of the new client.

While I’ve no insight (beyond the above) on what Google will be improving on the Android Market, they must take into consideration a number of additional things, including improving the user experience beyond the on-device client and helping the Search function a bit more.

On User-Experience

User-experience can enhance and promote usage, or discourage it. If the (app store/market) is too hard to use, or if it is too hard to find apps, then people won’t use it. And as the number of applications increases, better ways to find applications must exist.

Recently AdMob reported (PDF – AdMob Metrics July ‘09) that over 90% of users in their study reported that most of the application discovery efforts are done on-device instead of their computers. Below are other insights from the AdMob report:

  • The most-cited ways of discovering apps are browsing the Android Market/App Store Rankings and searching for a specific type of app. Over 90% of users who cite these activities do them on their mobile device instead of their computer.
  • Android, iPhone and iPod touch users are all highly engaged with apps. Android and iPhone users download 9-10 new apps per month, while iPod touch users download 18. Over half of Android and iPhone users spend more than 30 minutes per day using apps.
  • iPhone and iPod touch users are more likely to regularly purchase paid apps than Android users. 19% of Android users download at least 1 paid app per month, compared to 50% of iPhone users and 40% of iPod touch users. However, of those users who regularly purchase paid apps, downloading behavior is similar across platforms.
  • Requests from the Android Operating System increased 53% month over month. Android has 7% worldwide OS share.

The above goes back to better ways to discover, buy and download applications is key. I do believe though, that a web-based companion will also improve overall Google App Market performance.

Search is good, but even Search needs some help. And this help is about filters, good filters. Imagine the right filters, including self-organizing ones. With the proper Search and Filters we have the first step towards improving the app store user experience. The other two steps are related to buying and download.

While search by categories, “featured apps” and popularity is important, quickly filtering by “free vs. paid” and “new vs. old” is probably even more so. And to maximize the usefulness of the filters and maximize the transacttional opportunity (minimize incorrect bias) the filters must all be visible and accessible just “one click away”. Let’s take a stab at a potential UI design for such an application discovery application:

Figure 2 – Potential Enhanced UI Design for App Store Client

Note the emphasis on filters by categories; here categories aren’t fixed and will adjust based on historical usage, or preferences. This is important as my favorite categories not necessarily are your favorite ones, and once categories are fixed it translates to exclusion; indiscriminate exclusion is not a good thing. Note the “free vs. paid” and the “new vs. old apps”; the latter should be familiar to Google Reader users. Other useful filters are the ones found on the iPhone App Store client such as “featured” and “Top 25″. But again, it is very important that search and filters are ALL visible and also are “one click away”.

A complete discovery solution must not only be on-device but must have a desktop companion. Apple has iTunes. Google has the Android Market, but it is incomplete in my opinion. See the areas in red below: few filters, incomplete applications catalog, and no push-to-handset method, just to mention the obvious limitations.

(Part of the discovery — the App Market/Store shall also only show the applications that works on the user’s device — here works means resolutions, platform version compatibility and other).

Figure 3 – Current Android Market is Unnecessarily Limited

The enhanced web-based “desktop” market (companion to the on-device market client) shall provide the complete catalog of applications, provide and maintain download and purchase histories, but also must allow for the ability to initiate the download (push) of the application to the handset over-the-air (OTA). In other words, a user should be able to use their browser on their desktop/laptop and go to the Android Market, discover, buy and push applications to their Android handset. This market user interface shall provide all the same search functionality/filters as the on-device discovery UI illustrated above.

Once The App is Discover, what is Next?

Once the application has been found, it is about learning more about the application: here things like screenshots, ratings, descriptions are all important. And the upcoming version of Google App Market client v1.6 will try to improve on all of those areas. What about the ability to share the application? Yes, very important! Google must add such facility (i.e. “Tell a Friend”) as well.

The following illustrates the App Market/Store Cycle and Support Triangle that shows the three main phases a user goes through when interacting with an App store/market including some important characteristics for App Market/Store success.

Figure 4 – App Market/Store Cycle and Support Triangle

You should be able to extrapolate from the above app discovery, payment and downloads diagram and about the transitions in between them.

Last I would like to mention the importance for a super simple payment system. In the past I’ve written about “integrated payment with the operator” approach which should be a very simple approach for users (this of course would only apply to operator-subscribers scenario). Another solution to this is the App Market/Store PC (web) companion that I mentioned above that would allow a user to not only discover and buy applications, maintain existing download and purchase histories, but also easily setup and maintain account and payment histories; for Google this would be Google Checkout in the back-end.

In Conclusion

App Stores are little strange, difficult entities. At this moment it seems that Apple has gotten it right, but not the others yet (others are RIM, Google, Palm, Microsoft). App Market/Store success is dependent on a number of different moving parts, including the most difficult one of all: human-factors. It takes designers, engineers, marketers and human-factor experts to get it right. And it is important to get it right, as the future of the mobile handset useful relies on software and applications, and software and applications are the bread and butter of the developer community, you and me — the Ecosystem.

ceo


V1.5 | September 6, 2009 | © 2009 C. Enrique Ortiz — http://CEnriqueOrtiz.com


Startups in mobile: Join the PICNIC 2009 Mobile Bites!

Friday, September 4th, 2009

My buddy Rudy De Waele (m-trends.org, dotOpen, Mobile 2.0 guru) sent me an email about the upcoming PICNIC 2009 event in Amsterdam.

PICNIC is a very cool event and Rudy (dotOpen) is organizing the mobile bits of the event. So any startups that would like to demo at the PICNIC event need to apply as explained below (deadline is Sept 10):

Startups in mobile: join the PICNIC Mobile Bites!

On Thursday September 24, PICNIC Amsterdam 2009 and dotopen organise a short but sweet PICNIC Mobile Bites:

Five of the most interesting, creative, touching, weird or exciting applications in mobile will be showcased to the PICNIC audience in mini-presentations lasting 3 minutes each.

Do you have a really cool mobile application that you would like to demo or pitch during PICNIC ‘09? Then this might be your chance! Apply through dotopen at dotopen.com/PICNIC to participate, before September 10 midnight CET. *

PICNIC is Amsterdam’s leading annual international event, highlighting creativity and innovation, particularly in media, entertainment and technology. PICNIC brings together and disseminates the ideas & knowledge of the world’s best creators & innovators. PICNIC ‘09 will take place from 23 to 25 September 2009 in a unique location, the Westergasfabriek, a former gasworks fabric.

dotopen is a social platform for decision makers to connect & collaborate. dotopen is open to any organization interested in developing its ecosystem in order to advance its business and innovation.

About PICNIC:

ceo

The Austin Entrepreneur Network and The Idea Finishing School

Thursday, September 3rd, 2009

A quick announcement about two great resources that are available to Central Texas entrepreneurs who are starting or who had started a business (a start-up) and need some help or direction.

AEN

First my friend Hall Martin who runs the Austin Entrepreneur Network (http://austinentrepreneurnetwork.org) is organizing a “Startup Business Class” on September 15 of 2009. But access to the course is limited. Note that admission into the course will be determined by the unique value of your business proposition, your ability to communicate said value, and your commitment to making the business a success. To apply go to http://austinentrepreneurnetwork.org/application. More information is below. Hall is a long-time member of the Austin angel community and is always helping those who are starting their own technology startups.

FiS

Also, for those technology entrepreneurs who live in San Antonio (and I would guess Austin too), my very good friend Dean McCall has just started the Idea Finishing School (http://www.ideafinishingschool.com). Their goal is to provide expert advice on technology, marketing, business structure and investment capital for many “early stage” companies. Dean who is the co-founder of Ideagin, LLC, is a technology catalyst, a “connector” and dear friend; it is great to see him taking such leadership role in the technology community helping startups.

So there you go, two great resources for entrepreneurs in Central Texas…

- – - – -

The Entrepreneur Startup & Growth Course: From Ideation to Funding

So you have a good idea, maybe a team of people that believe in that idea, and possibly even some money in the bank. So what are you going to do now to turn that idea into a full-blown business reality?

Some of the questions you need to ask yourself are:
* Can I articulate this idea?
* Is it unique?
* Will people pay for it?

AEN’s Entrepreneur Startup and Growth course helps you answer these and other crucial questions that must be addressed before you can turn a good idea into a good business.

Attendees will receive:

* Eight (8) two-hour classroom sessions – held once a week – covering critical topics on starting and funding a company.
* Two one-on-one mentoring sessions, focused on refining your Executive Summary and Fast pitch.
* A complete course book, with presentation slides, work assignments, and reference materials.

You should apply if:

* You have a business concept under development.
* You have started a business but don’t know where to go next.
* You have an established business but need funding to take it to the next level.

Time to Vote – SXSW Interactive 2010 (and great Mobililty Presence)

Tuesday, September 1st, 2009

SXSWi 2010

It is once again that time of the year; it is time to vote for next year’s SXSW (2010) panel sessions! To vote, go to the SXSW 2010 Panel Picker.

==> Note that voting closes September 4th!

An incubator of cutting-edge technologies, SXSW Interactive, in Austin TX, features five days of compelling presentations from the brightest minds in emerging technology, bringing together the world’s most creative web developers, designers, bloggers, wireless innovators, content producers, programmers, widget inventors and new media entrepreneurs.

Being a community-driven event, SXSW panels are selected based on community input which accounts for 30% of the total voting power formula:

And this time around the Interactive Festival has 238 242 submitted panel proposals on Mobile/Wireless (108) and Mobile Apps (134).

As a member of the Advisor Board and for obvious reasons I refrain from influencing voters about specific panels to vote for, but I’ll say that I am very excited about the mobility proposals that have been submitted for 2010; it is great to see how year by year the mobility presence continues to grow.

Looking beyond mobility, the Interactive Festival also have a number of great sessions on topics such as social networking, Art, new Technologies, Design, non-profits, content, collaboration, case studies, programming, animation, augmented reality, about our Environment (Mother Earth) and many more topics: a total of 2,282 sessions have been submitted and based on what I saw on the panel picker web site, the SXSW 2010 event will be another great event to attend. And if your schedule permits, stay for the whole SXSW event that includes the Music and Film festivals.

SXSW is a unique and fun experience; you have to attend to understand what I mean; you will learn, meet great people and have a blast; guaranteed! So go ahead and vote and see you next March 12-20 of 2010!

For more information visit the official SXSW web site.

ceo